Monday, November 27, 2017

Games People Play


Customers are sick of being sold to, and grow more resistant to sales and marketing tactics every day.

Enter gamification.

"It sounds Machiavellian, but technology is transforming the incentive industry," says Rob Danna, SVP of sales and marketing, ITA Group, in Forbes.

Game technology doesn't merely entertain, but motivates. "It’s a holistic way of approaching motivation in business to advance value," Danna says.

To take advantage of game technology, marketers need to think like game designers, who easily "get inside the heads" of customers knowing customers innately prefer the familiar.

Game designers understand that customers "focus on what they want to see, rather than all there is to see"―and use the understanding to design games that motivate behaviors.

But what's the difference between a game that gets played, and one that's ignored? Game designers point to five factors:

The game must feel good. Players go along for the ride provided the game matches their self-image ("I'm skillful and competent.") Designers exploit that bias by tweaking a game's difficulty through subroutines. They allow players, for example, to recover from errors, even when they're fatal; or dumb down the questions after a string of wrong answers.

The game must challenge. While it can't bruise fragile egos, the game's no fun if it's too easy. To become addictive, the game must be one that seems to challenge.

The rules must be simple. Players must be able to get on board within moments.

The game must update. Players won't return unless the game changes randomly between rounds. It must also stay fresh (new content, levels, characters, etc.), or players won't engage more than a few times.

The idea must be original. No one want to play a game that's merely a clone.

Sunday, November 26, 2017

Love in the Time of Cholera


Increasingly I believe that coming to terms with death
is the beginning of wisdom.

— Mary Catherine Bateson

The incivility rampant today in our politics, public spaces, schools and workplaces stems from the remoteness of death. 

We have postponed, sanitized and hidden death sufficiently to ignore it completely; as a result, we behave toward one another like petulant gods on Olympus.

People in earlier centuries behaved with a grace and humility unknown to us, because they were rooted by constant loss.

A case in point. 

The land where my home sits in Washington, DC, was owned in the early 19th century by a then-famous winemaker named John Adlum

Despite his mastery of farming and business, Adlum couldn't prevent disease from thinning his household every few years.

Just around the corner from me is his daughter's Georgian country manor house, where five of Adlum's grandchildren died from cholera.

Widespread cholera epidemics in fact broke out five times in 19th century America: in 1817, 1826, 1832, 1849 and 1866.

The symptoms would onset suddenly: nausea and vomiting, followed by a high fever and explosive diarrhea. Within only hours, the victim's face, hands and feet would turn cold and blue, and she'd die suddenly from dehydration. Medical records of the time frequently reported victims' dead bodies "twitching" for hours, so families usually forbade burial sooner than a day. In cities like Washington, daily wagons were dispatched during epidemics to collect the corpses. The drivers would pass by homes shouting, “Bring out your dead," and haul them to mass grave sites.

The 1832 cholera epidemic alone killed 459 Washingtonians.

And cholera wasn't the only deadly household guest at the time; there was also typhus, typhoid, tuberculosis, scarlet fever, yellow fever, smallpox, malaria, influenza, diphtheria, dysentery and measles to remind you the Grim Reaper never slept.

In contrast, death in our day is a secret hospital procedure concluded by the quiet cessation of care.

And we behave without dignity and timor mortis. We act with civility only when there's a a videotaped incident like 9/11—and then only for a handful of days.

Saturday, November 25, 2017

Tough All Over

A campus tour of the University of Arizona in Tucson this week convinced me middle-class Americans' quality of life and ambitions are unprecedented in history. I felt like I'd sailed to New Atlantis.

So as I read No Recovery, Gallup's bleak analysis of America's future, I wonder whether economic statistics distort a rosy reality.


But I doubt they do.

According to the report, America is heading into a long night of deprivation, at least for the majority.

Gallup points the finger at two causes:
  • Lack of innovation (breakthrough inventions—like the movie projector, airplane and computer—that spawn entire new industries and high-wage jobs); and
  • Protectionist policies (barriers—imposed by special interest groups—that raise the cost and lower the quality of products produced by old industries like construction, medicine and education).
Protectionism is especially harmful, Gallup says, because prosperity dips when costs rise faster than quality. And protectionism is in full swing—with no sign of abating.

POSTSCRIPT: Americans' income-growth per capita today is half what it was in the 1950s, '60s and '70s, according to No Recovery. That's better than no growth, but not much, when you consider the inflationary costs of housing, healthcare and education. My takeaway from the analysis: downsize; don't get sick; and save for college.

Friday, November 24, 2017

This Will Shock You


According to research by two Norwegian business professors, "self-referencing" headlines—those with you in them—drive more clicks.

Specifically, the professors discovered the highest-performing of these four headlines was the last:
  • For sale: iPhone
  • Anyone need a new iPhone?
  • Do we agree iPhone is the best phone available?
  • Is this your new iPhone?
Maybe you are not shocked. Of course you matters! 

As every marketer knows, along with new, nowfree and save, you is one of the Top 5 "power words." You addresses the reader, assuring he'll read the ad

As the late Herschell Gordon Lewis says in The Art of Writing Copy, “Unless the reader regards himself as the target of your message, benefit can’t exist." You guarantees this.

And then there's this.

This will shock you (the title of this post) is a click-bait headline that introduces a subject without introducing it.

Good writing forbids the use of this as a subject: its use is considered sloppy, because this is an ambiguous "empty suitcase."

But good copywriting isn't always good writing.

This as a subject intrigues readers enough to click, in order to get the whole story. It exploits their curiosity, relying on a rhetorical trick researchers call "forward referencing."

This will shock you creates suspense readers can only relieve by... clicking.

Thursday, November 23, 2017

Do Your Ads Have a Point... of Impact?


Seventy years ago, direct-response copywriter Victor Schwab ran an absurdly long ad for his agency titled “100 Good Advertising Headlines."

Though as corny as Kansas, the 7,500-word treatise is still remembered today because Schwab used it to reveal his "secret sauce" for headlines.

Good headlines entice readers, just as bad ones repel them; and always display two attributes, according to Schwab. 

Good headlines "select, from the total readership of the publication, those readers who are (or can be induced to be) interested in the subject of the advertisement, and promise them a worthwhile reward for reading it.”

Today we might say good headlines aim at your 1,000 true fans and deliver irresistibly clickable content; but Schwab's two principles still apply: targeting buyers and offering value are the only way to guarantee an ad has impact.

It's no surprise recent research by Conductor shows customers respond to "reader addressed" headlines; or that research by Demand Gen Report shows "content-enabled" campaigns—where content, rather than a product, is the value offered—produce high open and click rates.
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